An Introduction

So it’s summer break and I have some time on my hands. Rather than spending every spare moment of it playing leagues on Magic: The Gathering Online (MTGO), I have decided to start this small project and allocate a few hours a day into it.
As written in the brief description, this blog is going to be mainly about Magic: The Gathering, a game that needs no introduction, right? It is, after all, the greatest collectible card game on the planet! Well, maybe a little introduction is necessary for the uninitiated who may happen upon this blog. So some useful links are shown below.
There are two main premises that I want to establish before moving forward. The first is that MTG is a game of chance. That is, the result of every game of magic is a product of randomness. Even with a tier 1 deck, the most seasoned player can lose to an out-of-the-box preconstructed theme deck piloted by your average Friday Night Magic (FNM) attendee.
However, the second premise is that random does not mean unpredictable. A random event, by definition, is a set of outcomes in an activity, each of which is assigned a probability. In a game of magic, there are many activities that produce random events. But perhaps what is ultimately important, especially in relation to the first premise, is the activity of deciding the outcome of the game for a player. This activity only has 2 outcomes on MTGO (win or lose) and 3 on paper (win, lose, or draw). For simplicity, I will only deal with the outcomes on MTGO for this entry (albeit drawing is a very important outcome on paper which will be covered in future posts). As such, in every game of MTGO between players A and B, the two outcomes for player A (and B) are winning with probability p (1-p for B) and losing with probability 1-p (p for B). Thus, in the given example, the seasoned player playing a tier 1 deck can have a probability of winning that is say, 0.95 versus the average FNM player on a Nissa, Genesis Mage deck. The chance that the Nissa pilot will win is pretty slim, but it is certainly there and with enough games, it will certainly happen! However, the main point is that if I was a betting man, I would certainly not bet on Nissa winning the day. In fact, putting my money on the other guy is a pretty safe bet. This is the second premise: the winner of a game of magic can be predicted with some degree of accuracy, typically depending on how much about a specific game is known. For example, if nothing is known except that a player piloting a mono green deck is up against an equally skilled player on a UW Teferi deck, then the chance of Teferi crushing it is pretty good. However, if the Teferi deck pilot mulligans twice and the mono green pilot opens with Llanowar elf into Steel Leaf Champion, then the Teferi pilot is in pretty big trouble.
As such, the same thing can be said about decks. That is, the activity of playing a deck in a match has the outcomes of winning with the deck with probability p and losing with probability 1-p. However, the actual value of p is not known, and there is no practical way of knowing it. Instead, we can approximate p with the use of Statistics, and this is the ultimate goal of this blog. That is, my interest as the typical spike is in exploring the winnability of different decks, mainly in the standard format and through the use of both my experience playing these decks and other resources available online. Eventually, I am looking towards posting videos of leagues that I play.

Overall, nothing new here. Just fan of the game writing about his experiences with it with the purpose of fleshing out the meta as it develops each season and hopefully, providing useful insights on what decks may be good to play on the next big event that you want to join.
May the shuffler be with you!

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